Teachers

OIKAWA Yasuhiro

Professor, Doctor of Engineering

Sound is essential for communication. It involves changes in the density of air and is transmitted as longitudinal waves in the air. Our research aims to measure acoustical communication transmissions from the sound source position to the receiving point through the transmitting space, thus creating communication aids. In particular, we study the following topics: sound field measurements using lasers and high-speed cameras, visualization of sound field using recent AR/VR techniques, communication aids by bone conduction via teeth, sound field control using high-speed 1bit signal processing, signal processing based on human phonatory and auditory features, musical instrument physics and signal processing and the description and transmission of sound fields, etc.


OGATA Tetsuya

Professor, Doctor of Engineering

We focus on the understanding the emergence mechanism of communication scheme “intelligence dynamics and representation” and the robotics applications for open-ended interaction with humans. Our approach is based on a neuro-dynamical perspective utilizing deep learning models. Our research targets for intelligence robots and systems include imitation learning, multi-modal integration, human-robot interaction, linguistic-behavioral integration, self and other recognition, tool-body assimilation and so on. 


KAWAI Takashi

Professor, Ph.D. in Human Sciences

Ergonomics / human factors is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system. In my laboratory, we are conducting advanced media systems expected to spread in the near future using ergonomic approaches. For example, in researches on stereoscopic images (3D), we have examined from cognitive and emotional aspects, and the results are actually utilized in 3D film productions. In researches on virtual / mixed reality systems, we are challenging to reduce discomfort such as cyber sickness and improve user experience.


GUNJI Yukio(GUNJI Pegio Yukio) 

Professor, Doctor of Science

What is “expression”? Is it to present something inside you to the outside? But is there such “something” that exists independent of the external? We think expression is a realization of myself, or human, or living entity that inevitably emerges through interactions with the external world. In this sense, embodiment, behavior, or act of living itself is such “expression”, we would argue. We would also think it is difficult to explicitly describe what exactly expression is. This is because it is not possible for us to perceive or recognize the external as it is. In other words, asking “what is expression?” effectively means deciphering the interactions with the external that we (as the internal) cannot directly know. An interaction between the internal and external is essentially an encounter of two foreign things, in the sense that one can never know the other. Understanding what is expression is thus not manipulating symbols in a homogeneous data-based world, but understanding the world based on this foreignness. Our laboratory is devoted to pursue this question of “what is expression?” in diverse ways through theoretical models, animal behavior experiments, human cognitive experiments, and so on. 


KORE-EDA Hirokazu

Professor

In creating films, the filmmaker makes full use of their eyes and ears – as well as the camera – as tools for encountering the world in all its richness. I believe that the willingness to open oneself up to this richness is the starting point for the creative process. From this vantage point, I hope to experience amazement, struggle, and discovery in tandem with our students.


HASHIDA Tomoko

Professor, Ph.D. in Interdisciplinary Information Studies

I am working on finding unexpected functions and new value by slightly modifying various familiar objects, from natural things such as plants, daily necessities, and gadgets to artificial things, and by exercising associative power. I believe that media technology and expressions that bring to the surface such “alternative ways of being” of these objects leave the receiver with a sense of “seeming familiar but surprising, unfamiliar but possibly conceivable,” and produce the joy of rediscovering the objects and autonomous thinking.


WATANABE Katsumi

Professor, Ph.D.

Research in the laboratory aims at using cognitive science to understand various issues in our everyday life from the scientific perspective and to develop the basis of interdisciplinary collaborations. The main themes are: (1) scientific investigations on explicit and implicit processes in human perception, cognition and action, (2) interdisciplinary approaches to cognitive science, and (3) real-life applications of knowledge of cognitive science. The research methods include but not limited to experimental psychology, cognitive science, and brain science.


James JACK

Associate Professor, Ph.D.(Fine Art)

James Jack is an artist who engages with living environments and communities to build positive relationships today. Research focuses on contemporary art praxis grounded in stories, sea and land as collaborators. Artistic methodologies range from ecological, collective, archipelagic and alternative approaches. Through creation, reflection and connection borders are crossed in imaginative ways to revive links with art at the center.


MORIMOTO Yota

Associate Professor, Composer

Why do we make music? Why do certain sounds or music so irresistibly resonate with us? Music is a device which we have, over the vast expanse of time, collectively shaped, with which we communicate and share musical feelings. To study this fascinating piece of technology, we will need as many approaches from acoustic and psychoacoustics, to organology (that of musical instruments) and theories of composition. And in this pursuit, the unity-of-action-and-knowledge (知行合一)becomes crucial. Let’s open our ears, use our hands and make noise! We are a part of a new sonic culture and we shape future music.


TSUCHIDA Tamaki

Associate Professor

It’s fair to say that a film only truly becomes a film when it is watched by an audience on a big screen for the first time. The shared experience of watching it in a cinema or a public space, rather than just continually looking at it on a monitor while sitting in a room somewhere, has the power to transform the images into something richer. In films, the acts of making, watching, and showing are inseparably intertwined; My research will be conducted to investigate the relationship between them. As well as analyzing the films themselves, we will examine critical awareness of the creative process and ethics, technologies and ideas supporting new forms of expression, and dissemination within society and the systems for this, viewing them through the prism of film history, as well as cinemas and film festivals. This will doubtless lead us to reconsider the relationship between the maker and the recipient of a work, as conventionally understood in the arts.


FUKUSATO Tsukasa

Associate Professor, Ph.D. in Engineering

To produce 3DCG (or hand-drawn) animations, it is essential for professional designers to do “manual work.” However, this approach is time-consuming and tedious, and requires special but empirical skills. If such problem cannot be solved, their skills will be lost in the future. I tackle the challenge of formulating their skills and implementing various interactive systems from the aspects of computer graphics (CG) and human-computer interaction (HCI) fields.


BANCHI Yoshihiro

Assistant Professor, Doctor of Engineering

There is a lot of “human data”. I research human behavior that is subjective-objectively, conscious-unconsciously expressed in human factors and ergonomics and data science methods, particularly interested in the advanced system. I am seeking out what human data represents as the “real world”.


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